Particles in Reflections and Refractions

 

I did a quick test on making maya particles visible in reflections and refractions at render time. As it turns out these don’t work by default in Redshift or Vray. For Redshift there’s an additional step of adding a visibility node to the particles and in Vray you have to change the shading to blobby and then tick on visible in reflections/refractions in the render stats

Leave a Reply

Your email address will not be published. Required fields are marked *