New UV Tutorials

I’ve always used the standalone version of Unfold 3d for UV work but I’ve recently switched to staying in Maya for UVs. Unfold 3D is an awesome program that makes UVing fast and fun, but it has the disadvantage of being external which requires the extra time and hassle of export/import. Working on UVs in maya does require a lot of tips and tricks so I’ve put together a video series.

Here’s a quick start video explaining how to UV any object quickly and easily:

This video goes into more detail on how to UV an object with multiple parts:

Continue reading “New UV Tutorials”

Small Dragon

This is a tiny dragon done as a personal project over the course of a weekend. Look for a tutorial coming soon! This will focus on teaching the skills necessary to create fast concept designs for a hero character that can be approved by a client or supervisor and then finalized for production.

It will cover:

  • Initial ZBrush sculpt using zspheres and dynamesh
  • Quick retopology in ZBrush and cleanup in Maya
  • UVs in unfold 3D
  • UV shell layout for multiple UV tiles
  • Fast texture painting in Mari using baked utility maps such as AO and Curvature and custom tiled textures
  • Fast texture painting in Mari using baked utility maps such as AO and Curvature and custom tiled textures
  • Lighting and Rendering in Redshift
  • Skin shader setup using shallow, mid and deep layers
  • Compositing in nuke
  • Continue reading “Small Dragon”