Small Dragon

This is a tiny dragon done as a personal project over the course of a weekend. Look for a tutorial coming soon! This will focus on teaching the skills necessary to create fast concept designs for a hero character that can be approved by a client or supervisor and then finalized for production.

It will cover:

  • Initial ZBrush sculpt using zspheres and dynamesh
  • Quick retopology in ZBrush and cleanup in Maya
  • UVs in unfold 3D
  • UV shell layout for multiple UV tiles
  • Fast texture painting in Mari using baked utility maps such as AO and Curvature and custom tiled textures
  • Fast texture painting in Mari using baked utility maps such as AO and Curvature and custom tiled textures
  • Lighting and Rendering in Redshift
  • Skin shader setup using shallow, mid and deep layers
  • Compositing in nuke
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