

substance designer presentation
https://support.allegorithmic.com/documentation/home
workflows:
Substance Designer stores packages of Substances in one of two file formats: SBS, and SBSAR.
designer > publish maps
designer > .sbsar > painter > publish maps
dneg use for pacific rim (1000+): https://www.allegorithmic.com/blog/texturing-hero-assets-movie-pacific-rim-uprising-dneg
baking:
bitrate is max for filetype, so png will be 16, tiff will be 32 bit
nodes:
https://support.allegorithmic.com/documentation/sddoc/atomic-nodes-129368114.html
UDIM demo:
*can’t view multiple UDIMs at once
two ways to use designer:
texture assets
create substances or images for use in painter (or mari)
missing maps:
coat/secondary reflection
refraction
SSS