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ARTEFACT

VFX

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Author: artefact vfx

Posted on September 9, 2017September 9, 2017

Mech Bust

Worked more on my mech R&D project

Continue reading “Mech Bust”

Posted on September 8, 2017

Quad Drone

Quadcopter drone asset from the film RZ-9

Continue reading “Quad Drone”

Posted on September 8, 2017September 8, 2017

Tracker Drone

Drone asset from a film back in 2014

Continue reading “Tracker Drone”

Posted on September 7, 2017September 7, 2017

Nano Forge

Nano forge concept. This is a device that can create tools and other objects at the molecular level using raw resources like water

Posted on September 7, 2017September 7, 2017

Flechette Rifle

Speed modeling exercise. Procedural textures with no UV workflow. Also used new plugin AMT Meshblend as a way of kitbashing details

Posted on September 7, 2017September 7, 2017

Jaw Chuck

Hard surface modeling practice with no-UV textures. Also added in some 3d dust on the surface of the object and in the air in front of camera

Continue reading “Jaw Chuck”

Posted on September 7, 2017September 8, 2017

Mech 3D Modeling Tutorial – WIP 02 Head Refine

I continue the mech design process by refining the procedural concept in zbrush and maya.

Posted on September 6, 2017September 8, 2017

Mech Concept Design – 3D Modeling Process in Maya & Zbrush

Started off with a basemesh in zbrush, created some kit pieces in maya and then instanced them on the basemesh geo using MASH. Render was in Redshift with no-UV materials and round corners. This represents rough concept art that can be refined and made more functional looking and less cluttered. Comped in nuke.

Posted on September 6, 2017September 8, 2017

Procedural Rifle in MASH

Made this in MASH by modeling some simple kit pieces and then instancing them procedurally. Rendered in Redshift with no UVs and using curvature node.

Posted on September 6, 2017September 6, 2017

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