substance designer demo

substanceDemo

substance designer presentation

https://support.allegorithmic.com/documentation/home

workflows:

Substance Designer stores packages of Substances in one of two file formats: SBS, and SBSAR.

designer > publish maps
designer > .sbsar > painter > publish maps

dneg use for pacific rim (1000+): https://www.allegorithmic.com/blog/texturing-hero-assets-movie-pacific-rim-uprising-dneg

baking:

bitrate is max for filetype, so png will be 16, tiff will be 32 bit

nodes:

https://support.allegorithmic.com/documentation/sddoc/atomic-nodes-129368114.html

UDIM demo:

*can’t view multiple UDIMs at once

two ways to use designer:

texture assets
create substances or images for use in painter (or mari)

missing maps:

coat/secondary reflection
refraction
SSS